Cover image for Hocus & Pocus. 1, The legend of Grimm's Woods / Manuro ; Gorobei ; [translated by Mélanie Strang-Hardy].
Title:
Hocus & Pocus. 1, The legend of Grimm's Woods / Manuro ; Gorobei ; [translated by Mélanie Strang-Hardy].
Author:
Title Variants:
Legend of Grimm's woods

Hocus and Pocus.

The legend of Grimm's Woods
ISBN:
9781683690573
Publication Information:
Philadelphia, Pennsylvania : Quirk Books, [2018]

©2018
Physical Description:
295 pages : chiefly colour illustrations ; 21 cm
Series:
General Note:
Originally published in France as Hocus & Pocus: L'épreuve des fabulins, in 2016 by Makaka Editions.
Abstract:
Siblings Hocus and Pocus, students at a magical school, investigate the strange disappearance of two children, in a book where the reader's decisions determine the end of the story.
Holds:
Copies:

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MAN Graphic Novel Junior Graphic Novels
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On Order

Summary

Summary

Enter a world inspired by favorite fairy tales, complete with gingerbread houses, a girl dressed in red, and seven brothers lost in the woods. Readers can play as Hocus (a girl) or Pocus (a boy), choose a magic animal companion, and enter a colorful forest of brain-teasing riddles, magical objects, and unusual characters. Succeed or fail, it all depends on you!


Author Notes

Manuro (aka Emmanuel Quaireau) is an author and illustrator based in France. He is the author of five interactive game books and series- Captive , The Tears of Nuwa , The Grand Tournament , Magica Tenebrae , and Hocus & Pocus .

Gorobei (aka Emmanuel Martin), is a comic book artist based in France. Before throwing himself into comics, he obtained a Master of Applied Foreign Languages.


Reviews 1

Publisher's Weekly Review

Like Choose Your Own Adventure before it, this new series, Comic Quests, allows readers to make decisions that send the protagonists on a variety of narrative threads. Hocus and Pocus excel in class, where they learn to befriend magical creatures and protect their environment. For their final, they must help two parents locate their two children, John and Margaret, who have disappeared into the Grimm Woods. Now comes the real plot twist: the reader must choose to be either Hocus or Pocus and follow their chosen character's story, making decisions on that character's behalf. Among other adventures, readers can accompany Pocus into a den of wolves or choose to follow Hocus into battle with a giant rat. As they follow the bright, colorful panels and emotive characters, readers can collect artifacts along the way, fill out character sheets, and flip back and forth to enjoy the possible iterations. This series opener takes a simple but enjoyable form, mixing literary autonomy with the traditional role-playing video game-the resultant gaming comic promises to delight young decision-makers. Ages 8-12. (Sept.) © Copyright PWxyz, LLC. All rights reserved.